

He turns back, ending up in a Literal Cliffhanger thanks to the ghost of a woman committing suicide by throwing herself out the window. 1408: Mike tries to escape The Room by climbing out onto the thin, windy ledge and shimmying into the next room over's window, only to discover that there are no other windows, only an infinite sheer brick wall.Bonus points if the character's animations reflect their fear in being on such a dangerous ledge. Traveling along the ledge has to actually be precarious, meaning that the distance is high enough to be lethal or extremely dangerous, or there is Plummet Perspective. Note that, when used in video games, it's not enough for the character to just be able to run along ledges with ease.

A little Plummet Perspective camerawork, and the whole thing just comes together so nicely. A fear of heights, and indeed of falling from such heights, is quite common amongst people in general, and thus this trope plays on both fears. When this trope occurs in some cinematic sequence, these scenes convey tension to the audience. No matter how this trope is used, there's always one common factor. A character will threaten to jump of the ledge of a building, bridge, or other high structure. Perhaps the most defining feature of this trope is when the character will have his or her back pressed tightly against the structure as they move sideways very slowly.Īnother way this trope is frequently used is when a character is about to potentially commit suicide by jumping.
